[Code of Federal Regulations]
[Title 16, Volume 2]
[Revised as of January 1, 2007]
From the U.S. Government Printing Office via GPO Access
[CITE: 16CFR1505.1]

[Page 520-521]
 
                     TITLE 16--COMMERCIAL PRACTICES
 
             CHAPTER II--CONSUMER PRODUCT SAFETY COMMISSION
 
PART 1505_REQUIREMENTS FOR ELECTRICALLY OPERATED TOYS OR OTHER 
ELECTRICALLY OPERATED ARTICLES INTENDED FOR USE BY CHILDREN--Table 
 
                          Subpart A_Regulations
 
Sec.  1505.1  Definitions.

of Contents




                          Subpart A_Regulations

Sec.  
1505.1 Definitions.
1505.2 Scope of part.
1505.3 Labeling.
1505.4 Manufacturing requirements.
1505.5 Electrical design and construction.
1505.6 Performance.
1505.7 Maximum acceptable surface temperatures.
1505.8 Maximum acceptable material temperatures.

                 Subpart B_Policies and Interpretations

1505.50 Stalled motor testing.
1505.51 Hot surfaces.

    Authority: 15 U.S.C. 1261-1262, 2079.

    Source: 38 FR 27032, Sept. 27, 1973, unless otherwise noted.



    (a) The following definitions apply to this part 1505:
    (1) The term ``electrically operated toy or other electrically 
operated article intended for use by children'' means any toy, game, or 
other article designed, labeled, advertised, or otherwise intended for 
use by children which is intended to be powered by electrical current 
from nominal 120 volt (110-125 v.) branch circuits. Such articles are 
referred to in this part in various contexts as ``toy'' or 
``electrically operated toy.'' If the package (including packing 
materials) of the toy or other article is intended to be used with the 
product, it is considered to be part of the toy or other article. This 
definition does not include components which are powered by circuits of 
30 volts r.m.s. (42.4 volts peak) or less, articles designed primarily 
for use by adults which may be used incidentally by children, or video 
games.
    (2) The term video games means video game hardware systems, which 
are games that both produce a dynamic video image, either on a viewing 
screen that is part of the video game or,

[[Page 521]]

through connecting cables, on a television set, and have some way to 
control the movement of at least some portion of the video image.

[38 FR 27032, Sept. 27, 1973, as amended at 58 FR 40335, July 28, 1993]